BEATWISE TRIGGER v1.1 (Post-Jam Update)
- BEATWISE TRIGGER - » Devlog
BEATWISE TRIGGER has been updated to version 1.1!
This update includes many changes to the gameplay and overall polish. Let us know what you think!
The changelog is below.
- All guns now reload to max in one beat.
- Reloading can now be done at any time the player is standing still.
- There is now an indicator on the title screen showing what controller style the game is currently using.
- There are now audio indicators when Diot has fired his last bullet and when he has reloaded.
- Updated some graphics for consistency, most notably Diot and a few of the enemies.
- Most area names and their descriptions have been changed to reflect lore established since the jam version was made.
- The music has been adjusted to make the beat clearer in the second and third areas.
- Diot now only opens doors in front of him, instead of every door around him at once. Saves tokens AND makes more sense!
- The ghosts in Lab Outpost are now restricted to the beat like everything else.
- The boxes in Lab Outpost now only shoot while Diot is in range, rather than indefinitely after being activated.
- The ending animation now has transitions between the images.
- The title screen logo now beats slower in the first part of the music so it's in sync with the beat in that part.
- Most of the printed text now has borders, mainly to make the area and upgrade pop-ups more readable.
- Some slight rebalancing for weapon damage and enemy quantity on each floor.
- The guns now have muzzle flashes, a recoil visual effect, and their bullets now spawn at the end of the gun instead of on the player.
- There are now particle effects for defeating enemies and picking up gold.
- (spoiler) PATSCII-TRON (the final boss) now has a different attack pattern when the hands have been defeated.
- (spoiler) The piano in the final room is quieter, since Maya and the piano are actually outside, and the piano now resumes after PATSCII-TRON is defeated.
- Added a new gun: the Zapper!
- Weapons now have descriptions that appear when you pick them up.
- Updated SFX for shooting and reloading. (Now the guns go BLAM instead of pfth)
- Bullets make objects emit particles on hit.
- Diot's bullets are now faster.
- Barrels are now solid.
- The second upgrade has been replaced with a dash ability, allowing Diot to dodge over bullets and enemies once obtained.
- Barrels now drop a more random amount of gold.
- Floor generation updated:
- Fixed shop generation so it actually generates on the end of its path instead of having a random dead end coming off it, and it now has slightly rounded corners.
- Each floor now has randomised variant tiles scattered over the floor.
- Upgrades are now obtained one floor earlier.
- Rooms no longer have to be square, and they now line up with the paths as was originally intended.
- Enemies can now spawn anywhere in a room instead of just the bottom right quadrant.
- The base number of enemies in a room is now 2 instead of 1.
- Visual upgrades to shop item and reload animations.
- Enemies drop less gold to compensate for how many more there are.
- ...
- And an extremely overpowered secret weapon?
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- BEATWISE TRIGGER -
A rhythm-based dungeon crawler.
Status | Released |
Author | Pixel Shock |
Genre | Rhythm, Action, Shooter |
Tags | 2D, Dungeon Crawler, Pixel Art, Retro, rndgame2021, Top-Down |
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