Tomorrow's Vege-Mallet Therapy (in 20 seconds or less)
Made for the 20 Second Game Jam.
Use your oddly jar-shaped mallet to fling Tomorrow toward the end of the level and whack Krikz the robot before the timer runs out! There are 5 optional sandwiches to collect throughout the stage.
Mastering the controls and learning the level layout will be essential to completing it in time, especially so if you wish to collect all of the sandwiches as well.
To make the game more accessible, there is an alternative mode with timer pickups scattered through the stage, and another with no time limit at all. Though, these modes do go against the jam's limitation, hence being optional. Think of them as "exploration aids" to help you learn the stage and determine a route through with a more relaxed time limit, while you attempt to reach the under 20 seconds mark.
The story
The player character, Tomorrow, is mad at Krikz the robot and needs to whack him on the head to calm down before the rage consumes her.
Ability/Controls notes
- Standard run-jump platformer controls, with Z/jump and X/attack.
- X while on ground: hammer attack.
- X while in air: hammer spin.
- Hit the ground or an enemy while hammer-spinning to bounce forward. You can quickly build speed by chaining bounces.
- Hold down to fall faster.
- Wall jumping: touch a wall to slide, O to wall jump.
- You can walk past spikes, though falling into them will damage you.
- Falling onto spikes while hammer-spinning will cancel the spin and bounce you backward. Originally, this would completely destroy the hammer, leaving you unable to complete the game. Not fun!
Trivia
- The hammer is a massive jar of Vegemite (link) attached to a stick, hence why it used to shatter on spikes. Tomorrow's use of this hammer and its abilities fit the jam's themes "people are strange" and "overpowered"
- The robot designs are similar to the Sonic the Hedgehog series. (is this a Sonic fangame now?)
- The hammer mechanics are an evolution of an idea I had years ago for Amy Rose's moveset in a Sonic fangame that never came to fruition.
- My personal best time is 14.4167 seconds, or 16.5833 seconds with all sandwiches.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Pixel Shock |
Genre | Platformer, Action |
Made with | PICO-8 |
Tags | 2D, Fast-Paced, PICO-8, Pixel Art, Retro, Speedrun |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Touchscreen, Smartphone |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
very cool game and very stressful and you have to make sure your movements perfect but still great game :
The game is hard :) I can't complete the level in time, but it's very fun, fast, juicy, bright and polished.
It plays and feels like a finished product, so congratulations!
Very good job. The art and sound is dope!
Thank you!